It really elevates the experience, whether you want quiet-time for others or escape time for yourself. My mind was made up after a matter of minutes, but after months of use I'm convinced that the Sony Pulse 3D Wireless Headset is perfect for PS5. It's not quiet, though, I just like things extra loud. There's probably various stipulations in European law prohibiting that or something, though, plus I'm an old dude with crap ears and like the extra weight of volume. I do partly wonder if that's down to volume limitations though – as I'd like the whole headset to be a smidge louder. It's a very convincing proposition to have three-dimensional audio.īattery life delivers for near enough to its quota, so you can get somewhere towards 12 hours of life out of a charge. It's almost creepy the way that sounds can emerge from around you, to the point I've often forgotten I'm wearing a headset and assuming someone's looking over my shoulder. That's down to what you're playing, of course, but plenty of titles such as Spider-Man: Miles Morales and Horizon: Forbidden West support the PS5's 3D audio proposition. You really do feel like you're immersed in a much bigger stage, as if you're in the game. Not even just the clarity, more the precision and space of the soundstage. As I said up top, the comfort is one thing, but the sound quality is another level. Once you're all connected up, donning the Pulse 3D Wireless over your head, that's when the good stuff really begins. Besides, the earcups and headband are soft and comfortable. As such, I'll take that: a lower price for the sake of plastic build is an acceptable compromise. I've rarely touched the headset other than to put it on my head it doesn't flex when wearing it and I can't hear the plastic making any disruptive or creaking sounds. While the generally plastic build of the headset has received its fair share of criticism, I don't think it's a particular burden for a product such as this. I'll come back to that feature in more detail later. Which is kind of like magic in my opinion.Ī sub-300g weigh-in is still plenty light and the stature of this headset is where some of that mass comes from: the earcups are super deep and large, the internal drivers angled so they reach your ear in a uniform manner and can deliver the Pulse 3D's raison d'etre, its three-dimensional sound for PS5. When wearing this Sony 'set, however, it's the balance of the design that really doesn't make it feel as though it is. I assumed a big part of that was down to the Pulse 3D's weight, but at 294g it's actually heavier than many headphone equivalents.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |